That tool is nuts! All the photos where taken with an old cannon 1000D with a 18-55mm in P mode with 200 ISO. This is the amazing aspect of photogrammetry: y ou can work while you are having fun IN THE OUTSIDE! Processing the files to get them working in UE4 is a semi automatic process also: I used Photoscan and Zbrush just for the ZRemesher tool. All are only diffuse maps! Photogrammetry is such an amazing technique for scenes like this ones! I was really inspired by the work done in The Vanising of Ethan Carter so I went on a trip with my girl to El Montseny and we did a nice walk to the top of the mountain and in the mean time I did some photos to stones lol. In the second image you can see some of the vertex textures. The floor of the forest are just some static meshes with vertex paint. This new system includes a working in game menu (not a launcher) with toons of settings! **Part of the purpose of this forest is also to be part of the menu map, so when the player changes the settings he can see instantly the results in the level ** It is going to be a looong looong road but the engine is amazing and I am having a lot of fun with it so one step at a time! I have also done a new locomotive system for VR and I will show that soon too (done with blueprints of course). I really like how the new forest is doing. For example, less alpha test in the forest. You must know I am redoing the game with VR in my mind, so all the changes in the environmets are because Vr. 22 achievements full of Easter eggs and references.I am Carlos Coronado and this is the thread where I will be posting all the stuff I am doing while redoing MIND: Path to Thalamus ( already released and done in UDK) for UE4. Face down imposing enemies by using your creativity and everything you have learnt along the way.More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.More than 25 distinct landscapes into with which you will be able to interact.6 ways to affect the environment in order to solve the puzzles.More than 40 different, creative puzzles seamlessly integrated into the environment.4 secret levels, redesigned interactive ending, narration and also an alternative ending.Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.VR support only for motion controllers (HTC VIVE and Oculus Rift + Oculus Touch). Play the game in Virtual Reality for a full immersive experience.Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey. Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story -indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality.
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